Rules

  1. The WCA Regulations must be followed wherever possible.
  2. Judges and equipment (i.e. timers, stopwatches, sight blockers, etc.) are required for unofficial events at WCA competitions and for unofficial competitions.
  3. Gen 2 timers are allowed in addition to the timers allowed for WCA competitions.
  4. cubing.js or csTimer scrambles must be used for twisty puzzle events. In particular, random-state scrambles must be used for a puzzle, if available.
  5. Only organizers and Delegates of WCA competitions are allowed to hold unofficial events at them.
  6. Every event has a ranked average format (i.e. Average of 5, Mean of 3). If a round uses a different average format, average results from that round will not be included in the rankings (but single results will).

Relay events

  • R1. The judge uncovers all puzzles at once.
  • R2. An attempt includes a normal 15-second inspection phase, regardless of the number of puzzles. The competitor(s) is free to inspect any of the puzzles in any order during this phase.

Team events

  • T1. There must be no physical contact below the elbow between any members of a team during an attempt. Penalty: DNF.
  • T2. All members of a team may communicate with each other and with the judge.
  • T3. A team must consist of the same members for all attempts across all rounds of an event. Exception: Some events may have specific allowances for this.
  • T4. A competitor who has participated in a round as a member of one team must not compete as a member of any other team in that round.

Fully blindfolded events

  • F1. A fully blindfolded attempt proceeds like a normal blindfolded attempt (see Article B of the WCA Regulations), with the following changes:
  • F2. There is no memorization phase.
  • F3. The competitor must be blindfolded before the start of the attempt.
  • F4. After the competitor dons the blindfold and tells the judge they are ready, the judge holds up the sight blocker between the competitor's face and the puzzle, and tells the competitor they may start the attempt.
  • F5. The competitor starts the attempt by starting the timer. This is the same as other events, except the competitor starts the timer and lifts the puzzle cover while blindfolded, entirely by feel.

License

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